Tom Clancy's Ghost Recon: Advanced Warfighter

Content review for this game:
Pertaining to the ESRB rating.


Full content re-review coming soon...

Content sum up: This is one of the most mild war themed games around, and if it weren't for the lightly used language and overall difficulty, I would give it a lower age rating. But since it does, and the gameplay could bore younger kids anyway, I recommend this game for ages 13+.


Blood: Most encounters with enemies are medium to long range, meaning it's difficult to see them (and their—subdued—reactions) in any full-on detail. When you use your scope for shooting (which you will be doing a lot), a tiny, almost negligible amount of blood will infrequently spurt from the enemy. Blood does not linger but the dispatched enemy bodies will. There is no option to turn blood off.


Language: There are under a dozen uses of d*mn, hell and bastard, and one use of God. Other than the main script, allied soldiers use language like d*mn and hell very lightly throughout gameplay. There is no option to turn language off.


Violence: If there was a choice to explain this as a war movie or chess, it would lean heavily towards chess. In gameplay, an interface is present around the screen, which represents what your character sees in his helmet's visor; in the upper right corner of the screen, a video feed of commanding officers pops into view to give you the next objective; when you aim at the enemy, a large red diamond encompasses their body for better aim; and you are equipped with a digital map with the layout of each level, allowing you to send your men in real-time or plan your next move. In other words, combat and adjoining violence isn't nearly graphic or gratuitous, not to say that it isn't intense, because it is (as it is war), it's simply more virtual and tactical than realistic. You'll also have to command three soldiers throughout and are responsible of keeping them alive; if they're injured, you'll have to run over to and heal them.


Specific scene of violence:

  • One level objective is to extract ally soldiers penned down by enemy fire. When you reach the scene, you see that all of your men are dead, save for one, who's heavily injured, and dies after conveying what happened (no blood/gore).

Mild suggestive themes: (The ESRB didn't mention this in their rating, although it is mild) There are several scattered posters and billboards with women wearing slightly revealing clothing, like some bathing suits, etc.


Content review posted: 04/20/2008


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