Indiana Jones and the Emperor's Tomb

Content review for this game:
Pertaining to the ESRB rating.


Full content re-review coming soon...

Content sum up: Overall, this is very tame for a "T" game, with absolutely no blood, gore, or language. And the overall attitude of the combat system is fun, not overly violent or brutal. So, I recommend this game for ages 13+.


Violence: The story's standard Indiana Jones fare, and starts with a man approaching Indy with an offer; he asks for Indy to retrieve three mirrors, which together, form a key that opens an ancient Chinese emperor's tomb. This is an Indiana Jones game, so expect to experience tons of action, adventure, tense situation, brawls, and firefights. However, unlike the movies of the same name, there is no blood, gore and negligible language. You're armed with your fists, iconic whip, revolver, machete, machine gun, speargun, shotgun, grenades, etc. And while there are guns and they can help you out of some tight situations, they aren't the main focus of combat, since, for one, there is a very limited supply of ammo. Also, other than the default machete, melee weapons break after repeated use, so you have to be careful here too...

Instead, the most reliable method of taking down enemies (mercenaries, Nazis, swor-dsmen, soldiers, undead, etc.) is your fists; Indy can use a light attack, strong attack, grab and block, which not only apply to his fists, but his whip and random objects that can be picked up and used as makeshift weapons (chairs, wine bottles—which do spill red wine but can't be drunk—shovels, etc). And as you fight, you will see and hear as enemies begin to run out of breath, and then flail/scream in an exaggerated manner as they fall to the ground from the final blow. And while combat is rough and tumble, fights are tame and bloodless, with a cheesy, staged feel. Lastly, every Indiana Jones story has to have some bizarre, supernatual and somewhat scary creatures/elements, with, of course, many perilous traps, and this is no exception; there's giant crocodiles you must lure away by flinging human skulls; man eating sharks; a giant squid, along with deadly, rotating saw blades and axes flailing in tight corridors. The "supernatual" elements consist of living statues, ghosts and zombies, and while their behavior and appearance is bizarre, all is presented in a light, campy fashion.


Specific scenes of violence:

  • After Indy successfully retrieves an artifact, heading for the exit, some enemies show up, hold him at gunpoint and tell him to hand over the artifact. Indy turns the tables and knocks one in the water with a giant white crocodile—it grabs the man, flails him in its jaws, and drags him under (there is no blood/gore).
  • A boss is what appears to be an iron man, but if you look closely at the tanks in the background where you fight, you see humans in water-filled vats, who look shriveled like mummies, and appear to have been experimented on. Since you can't defeat him with his metal armor intact, you have to throw viles of acid on him until his armor dissolves. After this, you take a metal pipe laced with acid and stick it through his middle (there is no blood/gore).

Mild suggestive themes: (The ESRB didn't mention this in their rating, although it is mild) The main villain's lackeys are female twins, and are dressed in revealing attire, with short, strapless dresses that come up to their upper thighs and low midriffs that shows moderate cleavage. Indy also flirts lightly with the female protagonist.


Mild language: (The ESRB didn't mention this in their rating, although it is mild) In a very early area, if you have the subtitles on, you will overhear an enemy say "D*mn mosquitos!" in another language; it's translated by the subtitles.


Content review posted: 07/17/2008


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