Pros & Cons:
Pertaining to My short list below.
Full Pros & cons re-review coming soon...
This game is a mixed bag. But, I'll start with the good: This uses a modified version of the source engine (Half-Life 2 is powered by this), and overall, it looks pretty good, with a relatively smooth framerate and some pretty environments; while the story is basic fantasy fare, there are some interesting twists throughout, the combat system is pretty deep and satisfying; and it's a decent length (at about 10-15 hours). Later on, you receive the rope bow, which is used to traverse the game's platforming portions (by shooting it at any wood structure, it produces a rope). And overall this element works quite well (and it's fun). There's also three areas that allow you to smithy your own sword, where you have to go through the motions and follow a few clever steps. It gets easier after the first time, but it's still just plain cool. The environments are interactive, and it's satisfying to cut a rope or a support beam and see the enemy fall prey to these traps. And although it's linear, you can play through again as a different class and experience a completely different set of weapons, armor and skills.
Now to the bad: Although the graphics are good, the textures are moderately low-res, and the overall look of the game is somewhat bland. The story's script is contrived, and the dialog and voice acting is some of the worst I've heard in a long time. And although the combat system is fun the first twenty times, after twenty-one...it's just repetitive. The level up system is entirely linear, and it gives no choice whatsoever on how to customize your character. This plays into the item system; instead of them assigning specific armor and weapons for each class, they put them all in the same place for all classes. Meaning, if you're, let's say a mage, you can still collect a bow, but it just sits in your "collection" without you being able to actually use it. Last of all, there's a glitch that takes place in the beginning of a later level—in my experience, Leanna got stuck shooting magic at thin air (even after killing all the enemies), which caused her to not follow me to a gate, and in turn, resulted in me having to start the level over. Fortunately I remembered to save before this bug—if I hadn't, I would've had to start the entire game over!
Closing comment:
So overall, this game is pretty much Oblivion "light"; although it has a deeper combat system, that's really all it has going for it. And unlike Oblivion, this is extremely short (in comparison); entirely linear and level based (instead of open-world); and although you're led to think otherwise, there's absolutely no customization at all. If you want a deeper (and much better) action/RPG experience, get Oblivion.
Content review for this game:
Pertaining to the ESRB rating.
Content sum up: This has a very violent, brutal combat system consisting of beheading your enemies with a variety of weapons and shoving them into walls of spikes; gratuitous blood/gore throughout; your spirited companion, Xana, is oversexed and breifly appears nude in a couple of scenes; the narrative has an occult (albeit fantasy) overtone, with plenty of gross and bizarre enemies; the main character has questionable origins; and you can choose to be evil in the end. So, I recommend this game for ages 17+. |
Full content re-review coming soon...
Blood and gore: The blood spurts in large droplets and moderate amounts when you shoot or hit an enemy. Blood does lingers in puddles, splatters on walls/floors, stains enemy clothing, and your weapon. Dispatched bodies do linger, and you will see many dead, bloodied, (some hanged) human and monster bodies scattered throughout. You can lop off enemies' heads with certain attacks—moderate amounts of blood spurting from their necks inluded; when they're down you can impale them with your weapon; you can kick enemies into walls of spikes (skewering them), resulting in heavy blood splatter; and undead have a grotesque appearance, with rotting flesh and muscle and skeletal system visible. There is no option to turn blood off.
Specific scenes of blood & gore:
Intense violence: One thousand years ago, a wizard, the Seventh Dragon, sacrificed his life to seal away an evil demon and bring peace to the world. In present time, a young man named Sareth has been trained by his mentor as a warrior and mage, for the purpose he has yet to know. When Sareth is sent to help his mentor's old friend and retrieve a magic skull that once belonged to the Seventh Dragon, he finds many things (and people) not quite what he thought them to be...
At the beginning you can pick between four classes (this is a pseudo-RPG), with your choices being the Warrior, who's specialty is the sword; the Archer, who's best with bow & arrow; the Mage, who deals in magic such as lightning, fire, telekinesis, etc.; and the Assassin, armed with dual daggers, and the only one who can commit sneak kills on the enemy. And the base gameplay consists of exploring levels and using your weapons and/or magic to fight through the waves of enemies, while you solve minor puzzles, scale high places with your rope bow, collect hidden items, jump from platform to platform, and defeat the occasional boss.
You'll encounter a variety of enemies; fully armored humans, necromancers, ghouls, goblins, orcs, giant spiders, cyclopes, dragons, zombies, floating cyclops octopus; and later in, newly transformed zombies (who look fully human); depending on what class you choose, you'll be fighting them with staves, bow & arrow, swords, dual daggers and magic. The combat system is moderately brutal and violent, with you being able to kick enemies into walls of spikes, crush them with heavy objects (like chandeliers, etc.), and push them off high places. If you're equipped with a sword you can charge your attacker, and plunge it into the enemy's chest, or sweep it across their neck (often) beheading them. If you're a Mage, you can set enemies ablaze, causing them to scream in a haunting tone as they burn alive, or shock them with lighting and cause a similar reaction. If you're an Assassin, you can sneak in on unsuspecting enemies and stick your dagger into their necks, or at long range, you can throw your daggers for the same effect. After wearing an enemy down enough, they'll try to slowly limp off and scream for help, only for you to finish them off.
Last of all, the game has a strict policy on killing your allies, and if you hit Leanna, civilians or allied soldiers, it will immediately start you from your last save. The story has an occult (albeit fantasy) overtone; mutilated human bodies being reanimated by necromancers, strange and macabre decor, bloodthirsty and bizarre enemies, and a main character who is possessed by a demon. And a little more than halfway through, you find out that Sareth is the game's namesake, Dark Messiah (the main villain's son) brought about to free his demon father and rule the world. You'll then gain the option to go into your demon form and feed on enemies' energy. This introduces a few moral choices later in. The small choices consist of whether to kill or leave innocent workers be in the necromancers' lair; fight the leader of the orcs fairly by using only melee weapons, or cheating and using magic—the rest are listed below.
Moral choice:
Specific scenes of intense violence:
Partial nudity: Sareth has a vision where Xana appears nude and on all fours before possessing his body. However, although she is in the female form, she isn't human; there aren't any secondary details, the shot is extremely brief and her chest is mostly covered by her long hair. Later, Sareth has a second vision of Xana, and this time you see a full-frontal view of her for about 30 seconds, with both her breasts (no nipples) and "groin" (no genitales, just skin) visible.
Suggestive themes: (The ESRB didn't mention this in their rating) This category is made up almost entirely of your female companion Xana, who has the need to say everything in a sexual, sensuous and seductive tone.
Mild language: (The ESRB didn't mention this in their rating, although it's mild.) There are three or under uses of bastard, d*mn and b*tch in the main script. Other than the main script, there is one use of "damned" in one of the game's—optional—readable letters, and one—in context—use of "damned" in load screen text, which explains the current mission. There is no option to turn language off.
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