Tom Clancy's Splinter Cell

Content review for this game:
Pertaining to the ESRB rating.


Content sum up: This game does have an overall intense setting, and is quite heavy for a "T" for teen rating. So, I recommend this game for ages 14+.


Blood and gore: The blood puffs in light, negligible amounts when you or enemies are shot—blood does not linger. Bodies do linger, and you see many bloodied enemy and civilain bodies scattered throughout. There is no option to turn blood off.


Specific scenes of blood & gore:

  • While trying to locate the bodies of two CIA agents, in order to recover their ID implants containing sensitive info, you find them in the morgue; they have both been shot in the chest, and had the ID implants removed from their foreheads, revealing some moderately bloodied, grotesque detail on both of the wounds.
  • Later in, you overhear a conversation between two of the enemy; the first asks, "What, did you rip it out with pliers? (referring to ID implants in the last level), the second man replies, "We had some difficulty with Blaustine's chip. You can still see some muscle tissue attached." the other quickly responds, "Nasty!"
  • The fifth level revolves around a main villian's men killing his programmers to cover evidence. Throughout this level you'll see the mercenaries execute these men. Your objective is to save, and then interrogate one of these programmers for information. At a couple points you will overhear the mercenaries speak of things like: Enemy #1: "You have Blood on your shoes." Enemy #2: "So I do." Enemy #1: "This is terrible work!" Enemy #2: "He (their boss) told me to think of them as sheep (the programmers), he says we are thinning the flock.
  • Enemy #1: "Are you sure he's dead?" (in reference to the man they just killed) Enemy #2: "Come on, you can see his brain, of course he's dead."

Violence: The game revolves around stealth, meaning the idea's to not get caught. In fact many missions don't let you kill anyone; if you do, it's an automatic fail, resulting in you having to restart from the last checkpoint, and other than a few key moments, the majority of the missions encourage you to knock enemies out, not kill them. This is further encouraged by you being given little lethal ammo, and instead, especially in later missions, given non-lethal ammo. Weapons are also very touchy and will usually get you killed if you try to run n' gun your way through.

  • One example of a key lethal moment mentioned above: The seventh level takes place in a slaughter house, where the main villian is going to execute American soldiers live on the internet; it's your job to stop them—at the end of the level, when the time comes to stop the execution, the enemy will be killed.

Language: (The ESRB didn't mention this in their rating) There's under a dozen uses of hell, d*mn and God, three uses of a**, Christ, Jesus and Jesus Christ, and one use of bastard. Other than the main script, your boss will spout things like, "God d*mn it Fisher!" or "Jesus Christ Fisher!" if you fail the mission. Also, pedestrians say "Jesus!" when they discover you, and when you shoot out light or grab enemies, they will say "What the hell?" or "How the hell?!" There is no option to turn language off.


Content review posted: 03/2008


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